

Bsnes is only recommended for otherwise-unplayable games like Speedy Gonzales. Snes9x is the best core for playing with in most situations. If I have anymore issues I’ll report back, however Balanced seems to be running butter smooth. I’m going to continue to mess around with settings and do the single core stress test. I think I will continue to use Balanced then, seeing as it so far is working flawlessly. You might also make sure that your power settings are set to “performance” and, just to test, you might try disabling hyperthreading in your BIOS, if that is available.Īlright thank you very much for all your help and the link. Your CPU is clearly fast enough to have consistent 60 fps, though, which is why I suggested the idling issue. If you’re getting framerate dips accompanied by crackling, that usually indicates an actual performance issue. The biggest issue with older versions of snes9x is actually in the audio but recent versions don’t have these problems. If you only play the top 50 games or whatever, you’ll have pretty much no way of knowing which is which in a Pepsi challenge situation.

The differences between snes9x and bsnes balanced aren’t huge and you generally won’t run into any differences (much less notice them) unless you’re into playing really weird, often terrible games. Balanced cranks up to 512 px horizontal when a game actually uses it for high-res text (Seiken Densetsu 3 and Marvelous are examples of this). Mostly just worried about losing visual fidelity) (i’m getting zero issue with balanced so far, but I’m feeling like I should be able to use accuracy. I’m getting some crackle in the sound when it slows down, i read that this can have to do with vsync? Maybe that is the whole issue?
#BSNES RUNNING SLOW PC#
I’m just trying to figure out why I’m getting slowdowns with such a strong pc for an snes emu. So that forced 512px horizontal resolution has no impact on visual quality? Bsnes isn’t one of them, though.īSNES is better than Snes9x right? I mean in most situations. There’s not a whole of things you can do to improve performance on the RetroArch side of things–other than disabling shaders and hard gpu sync–but some cores have ‘core options’ (you can get to them by going back into the menu after loading a game you’ll see ‘core options’ on that first quick menu screen) that can help. Yes, hard gpu sync 0 has a significant performance impact but it also reduces input latency, so it’s good to turn it on if you have the headroom. I personally use balanced for most things. Accuracy core also forces 512 px horizontal resolution all the time (as opposed to just when necessary), which doesn’t play nicely with all shaders. Accuracy vs balanced only affects a handful of (shitty) games, most famously Air Strike Patrol.
